WWE WrestleMania is the premiere annual event for World Wrestling Entertainment (WWE), bringing hundreds of thousands of the WWE Universe – our worldwide fans – to our host city to celebrate the culmination of WWE’s storylines at our largest, grandest showcase of the year.
WWE WrestleMania 32, held April 2, 2016, was the most attended event in WWE history, packing in 101,763 fans into AT&T Stadium in Arlington, Texas, seen live by a company-record audience worldwide via pay-per-view and WWE Network, WWE’s OTT streaming and on-demand network.
With the potential of a record-breaking crowd at our flagship event, our goals of WWE’s WrestleMania 32 social and digital campaign were:
With such a massive event taking place, WWE’s Social Team incorporated a five-man team of social media producers and managers on the ground in Dallas, working alongside WWE.com's content editors and video producers, to gather, curate and disseminate social media assets from WrestleMania Week events.
Back at WWE world headquarters in Stamford, Conn., a team of six social media editors took the content provided by the producers on the ground, and redistributed their photo and video assets across more than 200 WWE Superstar and WWE-branded social media accounts across 10 different platforms – Facebook, Twitter, Instagram, Snapchat, Vine, YouTube, Pheed, Tumblr, Google+ and Pinterest.
The HQ team of social media editors utilized SnappyTV to grab live highlights and GIFs of the WrestleMania Week event broadcasts, and share them instantly to Facebook, Vine and Twitter.
The editors also live-tweeted more than 15 hours of WrestleMania Week broadcasts, including WrestleMania 32, WWE NXT TakeOver: Dallas, The WWE Hall of Fame Induction Ceremony, and moderated live Twitter crawls utilized on-screen multiple times during the events.
With its digital and social media initiatives for WrestleMania Week, WWE provided fans with unprecedented access to WWE Superstars and more WWE content than ever before, with special features and exclusives from WWE's partners in entertainment and our event partners in Dallas. These included:.
SNAPCHAT LIVE STORY: : As part of a multi-year partnership, Snapchat covered WrestleMania via a Live Story. Snickers, the official presenting partner of WrestleMania, was WWE’s first-ever Snapchat Live Story brand partner. The WWE Universe contributed video and photo snaps to one collective WrestleMania Live Story, which captures the real story of the event, straight from the fans, organizers, and everyone in between.
WrestleMania 32 was the most social event in WWE history, according to Nielsen Social with 2.5 million mentions on Twitter throughout the day and 1.3 million mentions during the broadcast alone, an increase of 50 percent and 18 percent year-over-year, respectively.
WrestleMania 32 garnered a record 10.9 million social media fan engagements, up 19% from the prior year. (Social media fan engagements are defined as the cumulative fan response to WWE content measured by the number of “likes”, “follows”, “shares”, “mentions”, and “retweets” across social media platforms such as Facebook, Twitter, YouTube, Instagram and Tumblr.)
WWE-related content saw more than 250 million video views across WWE.com, WWE App and social media during WrestleMania Week, an increase of 122 percent year-over-year.
WWE Network, reached a record 1.82 million total subscribers following WrestleMania 32. This is a 39% increase from March 30, 2015, the day after WrestleMania last year.
WWE Network subscribers viewed 21.7 million hours during WrestleMania Week or 12 hours per subscriber during the week. This compares to 15 million hours last year, a year-over-year increase of 45 percent.
WrestleMania 32 set a new WWE attendance record of 101,763, as fans from all 50 states and 35 countries converged on AT&T Stadium in Arlington, Texas. The previous WWE attendance record was at WrestleMania 3 in 1987, where 93,173 fans filled the Pontiac Silverdome in Detroit.
WrestleMania 32 became the highest grossing live event in WWE history, grossing $17.3 million. Last year’s WrestleMania 31 previously held WWE’s record for gross revenue at $12.6 million.
WrestleMania 32 generated $170.4 million in economic impact for the Dallas/Arlington region this past April, according to a study conducted by the Enigma Research Corporation. This marks a new record for WrestleMania’s economic impact and the fifth consecutive year that WrestleMania generated more than $100 million in economic impact for its host region.
WrestleMania set data usage records, totaling 8.6TB on the AT&T network. This set a new record for data traffic at AT&T Stadium, an increase of 36 percent over the data traffic during the College Football Playoff National Championship Game in 2015.
WWE generated a record-breaking $4.55 million in WrestleMania merchandise revenue, an increase of 37 percent or $1.2 million, from last year’s previous record at WrestleMania 31.
WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience.
WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE programming reaches more than 650 million homes worldwide in 25 languages. WWE Network, the first-ever 24/7 over-the-top premium network that includes all live pay-per-views, scheduled programming and a massive video-on-demand library, is currently available in more than 180 countries.
The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.
Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.